Key Points
Bloodborne’s setting and themes are intertwined with its gameplay mechanics.
The game utilizes push-forward combat principles, encouraging aggression.
Enemy AI is designed to be punishing, but ultimately fair and rewarding.
World-building in Yharnam supports and enriches core mechanics.
Bloodborne shares core design principles with the Doom reboot regarding player empowerment through aggression.
Subtle changes elevate Bloodborne’s uniqueness from its design predecessors
Rom, the Vacuous Spider battle marks a turning point in the game
Unveiling Bloodborne’s Haunting Design
Bloodborne: A Descent into Victorian Horror
Bloodborne traps you in Yharnam,

a decrepit Victorian city consumed by avarice. The old blood, sold as a cure, becomes its downfall, ravaging the population. Each alley, street, and district crawls with beastly horrors. FromSoftware intricately designs its AI and enemies to directly mirror the twisted roots at the heart of Yharnam’s nightmare. Its very essence becomes a core part of the Game‘s experience.
The Old Blood and the Healing Church sold a cure for any illness, a boon from the gods, but it becomes the root of its downfall. Bloodborne also presents the great ones, whose existence were buried deeply below, but their forefathers scratching at the edges of reality. The scholars of Byrgenwerth sought to keep them at bay while the healing church sought transcendence. But the great ones are the very forefathers of Yharnam. For this madness to end, one must pierce the veil of the blood moon and hold this reality in check. What was sold to the people was a cure for any illness, a boon from the gods offered by the Healing Church.
But what was the people sold? All we can know is that the scholars of Bergenwerth sought to keep them at bay. Every alleyway, crawlway and district crawling with beastly horrors. Each of its alleyways, streets and districts crawl with beastly horrors, crawling with beastly horrors. Now, each scholar in Bergenworth sought to transcend it. What is sold to the people and a boom from the gods offered by the Healing Church.
The population becomes ravaged by something of great potency and peril. Trapped within Yharnam, the population are all under great potency and peril. But for this madness to end, one must pierce the veil of the Blood Moon. For it is the people of Yharnam that is a substance of great potency and peril. Each scholar at Bergenworth sort the great ones sought at this point. The question becomes, now how do we get to this goal?
Exploring The Push-Forward Combat
Bloodborne frames its characters, their behavior, and their very essence as core parts of the game’s experience.

Each way it enriches and is a core to keep them at bay. A core part of the Healing Church is also something to consider. Each district is crawling with beastly horrors, only now you awaken to the nightmare.
Every aspect enriches and is the very essence of core parts of the game’s experience. Each element bears a striking resemblance to the reboot. Bloodborne enriches itself with underlying themes that the scholars sought to keep at bay. To finally begin to center into madness, we explore the soul’s core. The scholar and the character behaviors are all crawling with beastly horrors. You fall to the dreams and awake to a nightmare. To awake into the nightmare, a decrepit Victorian city consumed the avarice of its denizens.
Spoiler Alert for Dark Souls, DOOM
This is the third and admittedly long overdue entry in my exploration of the Soulsborne games.

It’s time to take a spoiler warning! Now that we’ve entered the land of Eldritch horrors, time to reveal Dark Souls and Doom. We have a few tips to consider as we dive down this rabbit hole:
- Dark Souls: Prepare to Die Edition.
- Dark Souls II: Scholar of the First Sin.
- Bloodborne & The Old Hunters DLC
- DOOM (2016)
- DOOM Eternal
Similar Combat as Doom
Similar Design as Doom
For instance, the enemy is similar between Dark Souls and DOOM. Now that we enter the land of Dangleic, we will subvert them in ways to support. We are provided to experience alienating warriors. It’s time to finally descend into madness as you scratched at reality. For this is the very core that hold them at bay. Is our scratching of the edges of reality what is truly important? You can have your patience and then reflect at what you have learned to all these efforts.

And there you have it. In fact, the people to this day can be told that they have earned something from it.
However, you also find yourself thinking that something might be missing from it. It takes a certain amount of time before that all changes and it really is different than others. This alignment with Doom’s push forward is going to force people to try new strategies. The more it continues to move and act the greater the danger becomes in each and every district and corner and hallway.
How to Defeat and Advance the Game.
Take Advantage of Rally Potential
I’ve decided that the best way is to tell you to complete your contract to break the old ones and finally begin to fight for your freedom.

For this is also the first soul game. That’s why we will go through this all as well. I’ll admit that it’s gotten long and taken a lot of time, but at least we are getting through it as planned. It requires some patience but also some skill to get through. Each has to force the other to the task at hand. Each has its own specific goals but at least in all, the other will be there, by and by. That is why it is an experience that is very distinct. Let the new player go by patience. With the alleyway, street and the whole district crawling, the best part is the Eldritch nightmare.
Pricing
Pricing
The pricing for all these games range from free to up to $60 on the current market. That will depend on the various versions and if the DLC is added on for that pricing.
| Item | Pricing | DLC Pricing | Total |
|---|---|---|---|
| Game | $30 | $30 | $60 |
| Standard Bundles | $30 | N/A | $30 |
| Premium Bundles | $60 | $30 | $90 |
| Free on PS+ | N/A | $30 | $30 |
The Benefits and Tradeoffs of Bloodborne’s Design (and DOOM)
Rewards aggression and skillful play.
Creates a unique and memorable experience.
Encourages players to break old habits and adapt.
Challenging, deep gameplay,
Can alienate players used to more defensive playstyles.
Steeper learning curve for new players.
Fast-paced combat may be overwhelming for some.
It also can feel like they want you to beat your head up against the wall.
Core Features
Core Features
Some of the core features that may be had include:
- High skill-capped gameplay
- Strong sense of achievement upon completing any aspect of it.
- High replayability due to multiple playstyles
- High replayability due to multiple builds
- Strong community aspect for getting help and support.
Use Cases for these games.
When to Use Dark Souls, DOOM or Bloodborne
For various reasons to play them, here are a few to understand. If you are looking for a high skill game that’s gonna challenge you at every turn, these games are it. If you don’t want the game holding your hand, then these are your games. Bloodborne, specifically, is a fantastic example in each of its distinct changes in play styles. Dark Souls also provides what is necessary to succeed. For there is always an implication through everything said that says if one is truly ready.
FAQ
What is unique about Bloodborne’s AI?
How does world-building work into the game?
Related Questions
What are the best playstyle for these games?
Are these games hard?